كورس تعليم الثري دي ماكس باحتراف برابط مباشر واحد

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كورس تعليم الثري دي ماكس باحتراف برابط مباشر واحد


E-Learning | 3DS Max 2009 Essential Training | 649 MB



As the most widely used 3D animation software in the world, 3ds Max is capable of creating stunning visual effects for a broad range of purposes. It can be used to create effects for everything from video games and feature films to architectural walkthroughs and mechanical designs. In 3ds Max 2009 Essential Training, instructor Steve Nelle provides a thorough introduction to the principles of 3D modeling, while also sharing practical techniques that experienced users can apply to their own workflows. Steve establishes the principles and best practices of the 3D production process, introduces the 3ds Max interface, and explores modeling in depth. He also demonstrates how to create and transform primitive objects, use specific modeling techniques, work at the sub-object level, and apply a variety of modifiers. Example files accompany the course.







Table of *******s



Introduction

Welcome

Using the example files



1. Getting Started

Understanding the production process

The importance of traditional art concepts and principles

Using reference materials

Understanding 3D space

Improving your workflow

Getting help



2. Interface Essentials

Understanding the interface

Working in the viewports

Changing the measurement system

Using snaps

Using grids

Customizing the interface

Right-click features



3. Working with Files

Starting a new project

Importing and opening files

Saving and exporting files

Holding and Fetching

Summary info and object properties



4. Working with Objects

Selection techniques

Naming objects

Reading the Transform Gizmo

Moving objects

Rotating objects

Scaling objects

Understanding coordinate systems

Introducing pivot points

Working in Pivot mode

Hiding and freezing objects

Cloning objects

Grouping objects



5. Creating Off-the-Shelf Geometry

Creating standard primitive objects

Creating extended primitive objects

Creating shapes

Creating compound objects

Creating architectural objects pt. 1: Walls

Creating architectural objects pt. 2: Doors and Windows

Creating architectural objects pt. 3: Railings

Creating architectural objects pt. 4: Stairs

Creating architectural objects pt. 5: Foliage

Project: Creating a video camera



6. Specific Modeling Techniques

Extruding objects

Lathing objects

Changing the lathe axis

Lofting objects

Common lofting errors

Loft deformations

The Boolean command

The Pro Boolean command

Box modeling

Building a plane with box modeling

Paint deformations

Patch modeling

NURBS modeling

The NURBS Fillet command

Surface normals



7. Project: Constructing a Room Using Multiple Modeling Techniques

Building a floor and walls

Building a table with legs

Building a lamp with a shade

Building a door

Building a doorknob

Building curtains

Adding plants



8. Working at the Sub-Object Level

Sub-object types

Sub-object selection

Converting vs. using a modifier

Sub-object transformations

2D sub-object modeling commands

3D sub-object modeling commands

Ignore Backfacing

Soft Selection

Project: Building a low polygon flying saucer



9. Working with Modifiers

What is the modifier stack?

Important things to know

Copying and pasting modifiers

Understanding the importance of modifier order

Applying modifiers in the middle of the stack

Collapsing the stack...how and why

Using the Displace Modifier

The Flex modifier

The Morpher modifier

The Noise modifier

The Slice modifier

The Symmetry modifier

Using the Symmetry modifier for character modeling

The TurboSmooth modifier

The Hair and Fur modifier

رابط التحميل


http://www.arab-school.com/downloads/Programs/LC_3DMax2009_www.arab-school.com.zip

طبــعآآ باسورد فكـَ الضغــط >>>www.arab-school.com
 

bashar abojafar

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لو سمحتو بديكتاب الماكس 9 كيف بدي حملو
 

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